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1. Wormhole generator array - in Player Features and Ideas Discussion [original thread]
Except that it's a strategic level tool for warfare fuckery and not a jump drive.
- by Krios Ahzek - at 2012.01.18 17:14:00
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2. Wormhole generator array - in Player Features and Ideas Discussion [original thread]
Some sort of expensive sov upgrade (BP dropped by Sansha motherships and built with tons of T3 components), that, when installed in a system with a level 5 Quantum Flux Generator, allows an alliance to generate a wormhole to a random system in a c...
- by Krios Ahzek - at 2012.01.18 16:25:00
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3. Battlecruiser class interdictors - in Player Features and Ideas Discussion [original thread]
It is my understanding that the actual cruiser class heavy interdictors, even with their awesome tanks, are awfully easy to destroy in large fleet fights. So, I propose that there should be battlecruiser class interdictors with even better tank...
- by Krios Ahzek - at 2011.12.27 04:36:00
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4. New skill book's for Autopilot - Nove skilly na Autopilota - in Player Features and Ideas Discussion [original thread]
Okay but make the skill a 16x multiplier one, based on charisma and willpower
- by Krios Ahzek - at 2011.12.21 03:06:00
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5. Auto Pilot Warp to Zero - in Player Features and Ideas Discussion [original thread]
With the new jump command there's no reason for such an autopilot. One click per minute is all they ask of you.
- by Krios Ahzek - at 2011.12.01 16:06:00
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6. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
BigCountry wrote: Again wow--- while i dont condone botting , I am not naive enough to ignore the benefits botting has on the whole of eve.... maybe miners and myself who lives on alloys are affected but the sad part is , botters help bring in ...
- by Krios Ahzek - at 2011.11.28 23:18:00
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7. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
BigCountry wrote: wow another stupid "remove alloys" BOTTOMLINE - You cannot remove alloys now .... heres why 1 - theres not enough miners or roids in the game to make up for the impact on the mineral supply that will be lost 2 - even if e...
- by Krios Ahzek - at 2011.11.28 22:59:00
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8. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Massively multiplayer single player game.
- by Krios Ahzek - at 2011.11.28 22:55:00
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9. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Mors Sanctitatis wrote: As the title says- 1.Put Local in Gǣdelayed modeGǥ for *all* systems, regardless of security status. Constellation chat would provide enough precision with respect to who is located in what general areas as far as Gǣ...
- by Krios Ahzek - at 2011.11.28 22:53:00
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10. A trade skill that lets you look at the markets in other regions too - in Player Features and Ideas Discussion [original thread]
Seriously.
- by Krios Ahzek - at 2011.11.28 16:58:00
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11. My suggestions are the best in the world: - Create a universal PvP system ability - in Player Features and Ideas Discussion [original thread]
THXBYE wrote: My suggestion is the creation of a system (weather faction warfare enlistment style or just simple ESC menu selection), that the players would have the ability to choose to "belong" to making them a valid target ANYWHERE to everyo...
- by Krios Ahzek - at 2011.11.28 01:20:00
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12. Unused powergrid: bonus to capacitor recharge - in Player Features and Ideas Discussion [original thread]
Rina Asanari wrote: Err... no. Imagine hooking a simple electrolyte capacitor designed for low voltages (max. 16V, just as seen on your graphics card or mainboard) to 110 or 230V mains. Just imagine the fireworks, but never try it at home. Po...
- by Krios Ahzek - at 2011.11.07 13:39:00
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13. Unused powergrid: bonus to capacitor recharge - in Player Features and Ideas Discussion [original thread]
Here's a simple idea: Fact: A ship's power grid generates a fixed amount of power, be it used to fit modules or not. Fact: A ship's capacitor is measured in GJ (gigajoules) SCIENTIFIC fact: A joule(J) is a watt (J/s) applied for one second. Th...
- by Krios Ahzek - at 2011.11.07 04:48:00
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14. Main weapons - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: maybe, the weapon could take up more than one weapon slot to prevent it from being exploited. and i stilll like the idea of having to use rigs to fit it in the first place (or maybe a low slot, similar to an expanded cargo hold...
- by Krios Ahzek - at 2011.10.29 19:01:00
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15. Main weapons - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: I support this because its an attempt to offer new additions to weapons and combat, which is something everyplayer anywhere can appreciate. I understand that there are lots of balancing issues to be considered, but there are al...
- by Krios Ahzek - at 2011.10.29 18:06:00
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16. Main weapons - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Krios Ahzek wrote: mxzf wrote: How would you determine how much fitting room an oversized weapon uses? . That's CCP's job. This is the idea, the crunch can be figured out through spreadsheets and testing. There's no reason...
- by Krios Ahzek - at 2011.10.28 21:23:00
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17. Main weapons - in Player Features and Ideas Discussion [original thread]
mxzf wrote: How would you determine how much fitting room an oversized weapon uses? . That's CCP's job. This is the idea, the crunch can be figured out through spreadsheets and testing. There's no reason why it can't be balanced. Please re...
- by Krios Ahzek - at 2011.10.28 20:23:00
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18. Main weapons - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Did you know that with [lots of] fitting mods you can fit an "oversized" weapon to a ship? Yes, but it sucks and it still doesn't have the ''FIRE THE SUPERLASER!'' vibe.
- by Krios Ahzek - at 2011.10.28 20:00:00
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19. Main weapons - in Player Features and Ideas Discussion [original thread]
They could reuse the code used to initiate warp, but reduce the speed needed to 0,001% instead of 75%...
- by Krios Ahzek - at 2011.10.28 18:34:00
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20. Main weapons - in Player Features and Ideas Discussion [original thread]
HELIC0N ONE wrote: Krios Ahzek wrote: - The ship must align to the target in order to fire (firing cone of about 5 degrees, +2 per skill level) I knew this bit was coming and it's where the idea falls down - EVE's physics engine doesn't ...
- by Krios Ahzek - at 2011.10.28 18:29:00
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